General Guide
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About The Game
Autocrats is a first-person government simulation. It allows the player to create their own character and establish their own country in a new and unique open world.
World Creation
- Save Name
- World Seed: Creates a world based on the entered number.
- Test Features: You can activate features that are planned to be added to or removed from the game.
- Cheats: A list of cheat codes and methods is included in the document.
Save System
The game is automatically saved after each game day.
Save Path: <user-directory>Appdata/Local/Autocrats/Saved/SaveGames
Game Modes
First Person
First-person mode allows you to establish a government or build a city. It shows the resource values of plots while searching for resources.
Government Establishment
Toggled with the M key. Shows the resource values of the target plot. The plot is captured with the left mouse button.
Expansion
Toggled with the C key. Neighboring plots are captured. After capturing 20 plots, a new administrative region can be created.
Construction
Facilities can be built on plots. The government budget is used for construction.
Inventory
Displays basic information, player progression, allows fast travel between cities, and ends the day.
Game Progression
- Game Start: The player names their character and the game begins. An ideal location must be found and a government established before supplies run out.
- Government Establishment and First City: The player expands and constructs buildings for the first city.
- Severing Ties with the World Republic: Colonies declare independence; diplomacy and military mechanics become fully available.
Map Divisions
- State / Colony: Creates policies; controls administrative regions, plots, and facilities.
- Administrative Region: A maximum of 20 plots; when exceeding 20, new administrative region rights are created.
- Plot: Divides the world into equal square pieces; has special resource values.
Buildings
Building | Price | Expense | Output | Construction Limit |
---|---|---|---|---|
Public Housing | 350 | 200 | Production / Power | 1/4 |
Farmland | 500 | - | Agricultural Products | Full |
Drill | 500 | - | Mineral Products | Full |
Production Facility | 500 | - | Industrial Products | 1/4 |
Note: Expense and output values are valid when the facilities are active.
Politics
Legitimacy
An integer between 0 and 100. A value of 0 results in a revolution. Legitimacy formula:
Legitimacy / 10 = Daily Political Power
.
Political Choices
Options based on events during the game. Choices are implemented using political power, budget, etc.
Nation Building
Independent countries can add flags, names, cultures, rules, and bonuses through nation building.
Economy
Products
Agricultural: Wheat, Vegetables, Cotton, Sugar Beet, Oilseed, Tobacco.
Mineral: Water, Iron, Copper, Coal, Stone/Granite, Gold, Rare Earth Elements.
Industrial: Steel, Ammunition, Engine/Part Set, Processed Lumber, Textile Products, Electronic Circuits, Fuel.
Production
Resource production requires labor. Agricultural and industrial production require both labor and resources. Produced resources are stored in the inventory.
Trade / Barter
Trade is conducted in the diplomacy panel. Sufficient relationship points are required for trade.
Civilian Needs
The civilian score formula is in the document. Civilian score ≥ 0.5 → political power increase; < 0.5 → decrease.
Diplomacy
Managed from the map or Diplomacy panel. Two main variables:
- Diplomatic relationship level: Between -100 and 100 (0 is neutral).
- Diplomatic status: Neutral, at war, guarantor, etc.
Diplomatic actions are carried out using political power and budget.
Military
Unit Template
Determines the equipment the unit will use.
Unit
Units are deployed to administrative units; each unit has an inventory.
Conflict
If city garrisons fall, the city falls and occupation policies are implemented. Resources pass to the occupying government.