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General Guide

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About The Game

Autocrats is a first-person government simulation. It allows the player to create their own character and establish their own country in a new and unique open world.

World Creation

  • Save Name
  • World Seed: Creates a world based on the entered number.
  • Test Features: You can activate features that are planned to be added to or removed from the game.
  • Cheats: A list of cheat codes and methods is included in the document.

Save System

The game is automatically saved after each game day.

Save Path: <user-directory>Appdata/Local/Autocrats/Saved/SaveGames

Game Modes

First Person

First-person mode allows you to establish a government or build a city. It shows the resource values of plots while searching for resources.

Government Establishment

Toggled with the M key. Shows the resource values of the target plot. The plot is captured with the left mouse button.

Expansion

Toggled with the C key. Neighboring plots are captured. After capturing 20 plots, a new administrative region can be created.

Construction

Facilities can be built on plots. The government budget is used for construction.

Inventory

Displays basic information, player progression, allows fast travel between cities, and ends the day.

Game Progression

  1. Game Start: The player names their character and the game begins. An ideal location must be found and a government established before supplies run out.
  2. Government Establishment and First City: The player expands and constructs buildings for the first city.
  3. Severing Ties with the World Republic: Colonies declare independence; diplomacy and military mechanics become fully available.

Map Divisions

  • State / Colony: Creates policies; controls administrative regions, plots, and facilities.
  • Administrative Region: A maximum of 20 plots; when exceeding 20, new administrative region rights are created.
  • Plot: Divides the world into equal square pieces; has special resource values.

Buildings

Building Price Expense Output Construction Limit
Public Housing 350 200 Production / Power 1/4
Farmland 500 - Agricultural Products Full
Drill 500 - Mineral Products Full
Production Facility 500 - Industrial Products 1/4

Note: Expense and output values are valid when the facilities are active.

Politics

Legitimacy

An integer between 0 and 100. A value of 0 results in a revolution. Legitimacy formula: Legitimacy / 10 = Daily Political Power.

Political Choices

Options based on events during the game. Choices are implemented using political power, budget, etc.

Nation Building

Independent countries can add flags, names, cultures, rules, and bonuses through nation building.

Economy

Products

Agricultural: Wheat, Vegetables, Cotton, Sugar Beet, Oilseed, Tobacco.

Mineral: Water, Iron, Copper, Coal, Stone/Granite, Gold, Rare Earth Elements.

Industrial: Steel, Ammunition, Engine/Part Set, Processed Lumber, Textile Products, Electronic Circuits, Fuel.

Production

Resource production requires labor. Agricultural and industrial production require both labor and resources. Produced resources are stored in the inventory.

Trade / Barter

Trade is conducted in the diplomacy panel. Sufficient relationship points are required for trade.

Civilian Needs

The civilian score formula is in the document. Civilian score ≥ 0.5 → political power increase; < 0.5 → decrease.

Diplomacy

Managed from the map or Diplomacy panel. Two main variables:

  • Diplomatic relationship level: Between -100 and 100 (0 is neutral).
  • Diplomatic status: Neutral, at war, guarantor, etc.

Diplomatic actions are carried out using political power and budget.

Military

Unit Template

Determines the equipment the unit will use.

Unit

Units are deployed to administrative units; each unit has an inventory.

Conflict

If city garrisons fall, the city falls and occupation policies are implemented. Resources pass to the occupying government.